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Stats in Demons Souls are covered in this page. Check the information down below.

Stats

Name & Icon Usage

Vitality

  • Increases total Max Health Point (HP)
  • Increases total Max Carry Weight.
  • Increases Max HP

    + 16~33 per point until Vitality 30 (the more points the bigger the increase)
    + 21~24 per point starting from Vitality 31
    + 15~20 per point starting from Vitality 41
    +8~11 per point starting from Vitality 50 up to 99

  • Increases Item Burden (capacity)

    + 2 per point (from Vitality 1 up to 99)

Intelligence

  • Increases total Max Magic Point (MP)
  • Increase total Max Magic Slot available.
  • Increases MP

    + 8~9 per point until Intelligence 15
    + 3~8 per point starting from 16 up to 40
    + 3~5 per point starting from 41 up to 60
    + 2~3 per point starting from 61 up to 99
    Increases Magic spell slots

    Inte. 10 14 18 24 30 40
    Slots 1 2 3 4 5 6

Endurance

  • Increases total Max Stamina.
  • Increases total Max Equip Weight.
  • Increase total Max Fire Resistance.
  • Increase total Max Poison Resistance.
  • Increase total Max Bleed Resistance.
  • Increases Stamina

    + 1~3 per point until Endurance 40 (caps at 160 at Endurance 40)

  • Increases Equip Burden (item carrying capacity)

    + 1 per point until Endurance 99

  • Increases Resistances (Fire, Poison, Bleed)

    Fire: + 3~4 per point until Endurance 39
    Bleed: + 4 per point until Endurance 15
    Poison: + 6 per point until Endurance 15
    Bleed: + 2~3 per point starting from Endurance 16 up to 30
    Poison: + 2~3 per point starting from Endurance 16 up to 30
    Bleed: + 0~1 per point starting from Endurance 31
    Poison: + 0~1 per point starting from Endurance 31
    Fire: + 1~3 per point starting from Endurance 40 up to 70
    Fire: + 1 per point starting from Endurance 71 up to 80
    Fire: + 0~1 per point starting from Endurance 81 up to 99

Strength

  • Increases total Max Physical Damage.
  • Damage increase to Weapons that have a D grade scaling

    1~2 per point until Strength 49
    0~1 per point starting from Strength 50 up to 99

  • Damage increase to Weapons that have a S grade scaling

    5~6 per point until Strength 30
    1~2 per point starting from Strength 31 up to 50
    0~1 per point starting from Strength 51 up to 99

Dexterity

  • Increases total Max Physical Damage.
  • Decreases total Fall Damage.
  • Decreases the damage you’ll take from falling.

    High falls (about 10m) will still be fatal.

  • Damage increase to Weapons that have a D grade scaling

    1~2 per point until Dexterity 50
    0~1 per point starting from Dexterity 51 up to 99

  • Damage increase to Weapons that have a A grade scaling

    2~4 per point until Dexterity 30
    1~2 per point starting from Dexterity 31 up to 50
    0~1 per point starting form Dexterity 51 up to 99

Magic

  • Increases total Max Magic Power.
  • Increase to Wooden Catalyst Magic Adjust

    1~2 per point until Magic 30
    0~1 per point starting from Magic 31 up to 99

  • Increase to Insanity Catalyst Magic Adjust

    2~4 per point until Magic 30
    1 per point starting from Magic 31 to 50
    0~1 per point starting from Magic 51 up to 99

Faith

  • Increases total Max Stamina.
  • Increase total Max Magic Slot available.
  • Increases total Max Magic Damage Resistance.
  • Increases Magic Defense and Miracle Memory Slots.

    Faith 10 16 24 36
    Slots 1 2 3 4

  • Increase to Talisman of God Magic Adjust

    1~3 per point until Faith 30
    1~2 per point starting from Faith 50
    0~1 per point starting from Faith 51 up to 99

  • Increase to Talisman of Beasts Magic Adjust

    1~2 per point until Faith 29
    1 per point starting from Faith 39
    0~1 per point starting from Faith 40 up to 99

Luck

  • Increases Item drop rates.
  • Increase total Max Plague Resistance.
  • Increases Drop Rate (how often items drop from fallen enemies)

    + 4 per point until Luck 99

  • Increases Plague Resistance

    + 2~3 per point until Luck 30
    + 0~1 per point starting from Luck 31 up to 99

  • Gives a special damage bonus to the “Blueblood Sword”

    + 1~3 per point until Luck 27
    + 1~2 per point starting from Luck 28 up to 99

 




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