Weapon Upgrades in Demon's Souls and Demon's Souls Remake are an essential part of character development. Weapons can be upgraded using different type of Stones, increase their damage output in different ways such as Stat Scaling, Fire Damage, Magic Damage, etc.
After finding a Weapon that you like given its moveset, reach, and weight, you will want to invest in upgrading it in order to increase its damage output. Upgrading your weapons is actually better than outright leveling up.
Some special upgrades can be made out of Demon's Souls, please refer to Boss Soul Weapons for details.
Weapon Upgrades in Demon's Souls
How can I upgrade my Weapons?
Weapons can be upgraded by talking to a blacksmith. There are two blacksmiths in the game: Blacksmith Boldwin and Blacksmith Ed
Note: You don't need to have the stones in your inventory to upgrade your weapons. You can keep them with Stockpile Thomas, and they will still be available to use when you talk to the blacksmith.
Blacksmith Boldwin
You can find him in The Nexus, next to Stockpile Thomas. He provides low-level upgrades (Hardstone, Sharpstone and Clearstone)
Blacksmith Ed
He is located in World 2 - Stonefang Tunnel near the archstone. You'll need to activate the platform that leads to him.
Blacksmith Ed can upgrade Weapons using any Stones that you have.
You can unlock advance upgrades by bringing him the Searing Demon Soul (You can get it by defeating the Flamelurker). The Advanced upgrades include Colorless Demon's Soul and Demon's Souls.
Demon's Souls Upgrade Guide
Demon's Souls Upgrade Paths
There are 35 melee weapons, 4 bows and 8 shields which can be upgraded using ores. Each of these has a Regular upgrade path that goes from the unupgraded +0 up to +10 and uses Hardstone or Sharpstone. Other upgrade paths are only available to certain weapons and shields, and each goes from +1 up to +5 and uses a different kind of ore.
The melee weapons can be divided into 15 Strength weapons and 20 Dexterity weapons. The Strength weapons start with DE weapon scaling (D for Strength, E for Dexterity) and go to CD at +10. The Regular upgrades for Strength weapons use Hardstone. Dexterity weapons start with ED scaling and go to DC at +10, and they use Sharpstone for Regular upgrades. Bows scale like Strength weapons and also use Hardstone. Melee weapons and bows all have the Quality upgrade path using Clearstone, with CC scaling at +5.
Strength weapons have the Crushing path, using Greystone, with S scaling at +5 (with no Dexterity scaling). Dexterity weapons have the Sharp path, using Bladestone, which reaches ES scaling. Bows have the Sticky path, using Spiderstone, which also reaches ES scaling and increases range by 5 (at +1).
Strength weapons have the Blessed path, using Faintstone, which reaches EE-A scaling (E for Strength, E for Dexterity, none for Magic, A for Faith) and adds HP regeneration (6 per sec at +5). Most Dexterity weapons have the Crescent path, using Moonshadestone, with --A scaling and MP regeneration (1 per 3 sec at +5). Most melee weapons also have the Moon path, using Moonlightstone, with EEC scaling. Magic and Faith scaling yields magic damage.
Strength weapons have the Dragon path, using Dragonstone, which has no scaling and has equal parts physical and fire damage. Dexterity weapons have the Mercury path, using Mercurystone, which reaches EC scaling and adds Poison damage (360 at +5). Some Dexterity weapons also have the Tearing path, using Suckerstone, which reaches ES scaling and adds Bleed damage, and the rest have the Fatal path, using Marrowstone, which reaches EA scaling and adds Critical damage (100 at +5; applies to Backstabs and Ripostes).
Spiked Shield uses Sharpstone for Regular upgrades, has the damage scaling of a Dexterity weapon, and has the Sharp upgrade path. All other shields use Hardstone for Regular upgrades, which increase Guard Break Reduction and usually increase scaling (but never scaling which is always D). Shields other than Spiked Shield also have the Shade / Dark upgrade path which increases Magic damage reduction from 30 to 70 but lowers Guard Break Reduction.
Regular Upgrades
+0 to +10. For 35 melee weapons, 4 bows and 8 shields. Requires Hardstone or Sharpstone. For weapons, yields high base damage but relatively poor scaling. For shields, increases Guard Break Reduction.
Quality Upgrades
+1 to +5. For 35 melee weapons and 4 bows. Requires Clearstone. Yields equal STR and DEX bonuses.
Crushing Upgrades
+1 to +5. For 15 melee weapons. Requires Greystone. Yields high STR bonus, but removes the DEX bonus.
Sharp Upgrades
+1 to +5. For 20 melee weapons and 1 shield. Requires Bladestone. Yields high DEX bonus, but lowers the STR bonus.
Dragon Upgrades
+1 to +5. For 15 melee weapons. Requires Dragonstone. Yields high base damage and adds fire damage, but removes all stat bonuses.
Tearing Upgrades
+1 to +5. For 11 melee weapons. Requires Suckerstone. Yields high DEX bonus, lowers the STR bonus, and adds Bleed damage.
Mercury Upgrades
+1 to +5. For 20 melee weapons. Requires Mercurystone. Yields middling DEX bonus, lowers the STR bonus, and adds Poison damage.
Fatal Upgrades
+1 to +5. For 9 melee weapons. Requires Marrowstone. Lowers the base damage and STR bonus, but yields high DEX bonus and adds Critical damage which is bonus damage applied to backstabs and ripostes.
Moon Upgrades
+1 to +5. For 28 melee weapons. Requires Moonlightstone. Lowers the STR and DEX bonuses but adds magic damage with decent Magic bonus.
Crescent Upgrades
+1 to +5. For 14 melee weapons. Requires Moonshadestone. Removes the STR and DEX bonuses but adds magic damage with high Magic bonus. Also adds MP regen of +1 per 5~3 seconds.
Blessed Upgrades
+1 to +5. For 15 melee weapons. Requires Faintstone. Lowers the STR and DEX bonuses but adds magic damage with high Faith bonus. Also adds HP regen of +2~6 per second.
Sticky Upgrades
+1 to +5. For 4 bows. Requires Spiderstone. Yields high DEX bonus but lowers the STR bonus, and increases the bow's Range by 5.
Dark Upgrades
+1 to +5. For 7 shields. Requires Cloudstone. Increases Magic damage reduction, but lowers Guard Break Reduction.
Weapon Upgrade Charts in Demons Souls
In order to upgrade your Weapons you'll need Stones. Each type of Stone allows you to modify your Weapon differently. There are two types of upgrades in Demon's Souls: Basic Upgrades and Special Upgrades.
Basic Upgrades
Basic upgrades increase the weapon's basic scaling. They require either Sharpstone or Hardstone and can allow you to upgrade the Weapon up to +10. Sharpstones and Hardstones come in four different types: Shard, Large Shard, Chunk and Pure. Each upgrade require a combination of various types and the amount required will increase the further you level up the weapon.
Special Upgrades
Special upgrades can be performed by using all other types of Stones. All other stones come in three types: Shard, Chunk and Pure. Special upgrades provide special properties such as different Stat Scaling, Special Properties or Bonuses. Weapons can only be upgraded up to +5 using these stones and the weapon will need to meet certain requirements before you can perform them such as being +3 or +6 using regular Sharpstones or Hardstones (See the Charts below for further information).
Some Weapons can also be upgraded using special Demon's Souls creating unique and distinctive Weapons. You can visit the Boss Soul Weapons for detailed information on how to craft them.
Upgrade Materials in Demon's Souls
Name & Icon | Prefix | Descriptions |
---|---|---|
![]() Hardstone |
N/A | Hard ore. Enhances straight swords, axes, hammers, and so on. |
![]() Sharpstone |
N/A | Sharp ore. Enhances daggers, curved swords, spears and so on. |
![]() Clearstone |
Quality | Crystallized white ore. Capable of enhancing a variety of weapons. |
![]() Greystone |
Crushing | Grey ore that gives off a dull light. Enhances straight swords, axes, hammers, and so on. |
![]() Bladestone |
Sharp | Ore wet with dew. Enhances knives, curved swords, spears, and so on. |
![]() Dragonstone |
Dragon | Dragon bone fossilized by lava. Enhances straight swords, axes, hammers, and so on. |
![]() Suckerstone |
Tearing | Vampiric ore that sticks to the skin. Enhances curved swords, katanas, and so on. |
![]() Mercurystone |
Mercury | Melted, poisonous ore. Enhances knives, curved swords, spears, and so on. |
![]() Marrowstone |
Fatal | Very thin, sharp, ore. Enhances daggers, knives, spears and so on. |
![]() Moonlightstone |
Moon | Ore which reflects moonlight. Enhances straight swords, curved swords, axes, hammers, and so on. |
![]() Moonshadestone |
Crescent | Moonshadow. Enhances daggers, knives, and so on. |
![]() Faintstone |
Blessed | Cold, holy ore that shines dimly. Enhances straight swords, axes, hammers, and so on. |
![]() Spiderstone |
Sticky | Fabric-like, transparent ore. Mainly used to enhance bows. |
![]() Cloudstone |
Dark | Green ore said to be found in the sky. Enhances shields in particular. |
![]() Meltstone Shard |
N/A | A shard of lava containing intense heat. |
![]() Colorless Demon's Soul |
N/A | The Soul of a Primeval Demon. Grants the holder a large number of Souls when |
- Anonymous
how do i make my claymore actually go down the special upgrade path?
- Anonymous
- Anonymous
Stones all over the shop, you'll farm one of them, sooner or later
- Anonymous
Item dupe glitch saves the day
"Haha casul, can't platinum the game without cheating", well, i prefer doing a little exploit instead of grinding for hours and hours straight
- Anonymous
Could I upgrade a Kilij+10, for instance, to a crescent version? Or does it need to be at a lower level? I can’t understand at what point I should go to blacksmith ed to upgrade my weapons
- Anonymous
As someone who hasn't ever played Demon's Souls and is planning their first playthrough, I would like to know if the player can:
1. upgrade a weapon to +1 or +2 before applying the crushing/sharp infusion? Or does the weapon have to be at +0?
2. If the weapon can be upgraded then does the game reset the +1 or +2 weapon back down to +0 after the infusion?
Thanks in advance
- Anonymous
- Anonymous
Does the increased base stats improve the "special" or "boss" upgraded weapons? If starting at +6 vs +10 is there a stat boost to the final upgraded weapon?
- Anonymous
- Anonymous
Obviously the alchemists discovered plain old titanite much later than the age of Boletaria, which would make the lives of blacksmiths and warriors much easier.
- Anonymous
- Anonymous
Jesus f***ing Christ... I've got a headache from all of these stuffs
- Anonymous
- Anonymous
Guys I’m sorry but I’m new here. Neither blacksmith wants to uprade anything except for hardstone or sharp stone, despite having heaps of all kinds of different stone.
Tell what to do!!??
1
+13
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