prisoner enemies demon's souls remake wiki guide 300px

Prisoner

Health 110
normaldefense 25px
75
poison 25px
Effective
slashdefense 25px
56
plague 25px
Effective
bluntdefense 25px
75
bleeding 25px
Effective
piercedefense 25px
75
damage reduction demonssouls 25px
-
magic defense demonssouls 25px
68 magic reduction 25px -
fire demonssouls 25px
49 firedefense 25px -
Location Tower of Latria
Enemy Type Basic Melee
Reward/s 3 Souls

Prisoner is an Enemy in Demon's Souls and Demon's Souls Remake. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Prisoners are enemies in Demon's Souls, primarily residing within the Tower of Latria. Most are generally docile, although their tendency to swarm around the player and hamper mobility is problematic. They will also occasionally punch the player for minor physical damage.

A few, however, are armed and will attack the player on sight; knife-wielding prisoners attack with a charging stab that can inflict poison, but the two spear-wielders are merely hard to reach, being located behind iron bars. All varieties uncommonly drop shards of Mercurystone or Moonstone, or Royal or Widow's Lotus upon death.

 

Combat Information

  • They will punch you if ignored for too long
  • Some will slash with a Dagger, with a chance of poisoning
  • A large group can be a danger as an obstruction, especially if you're fleeing from a more dangerous enemy.

 

Strategies

  • Prisoners wielding weapons sometimes hide among the harmless weaponless ones.
  • Some dagger wielding Prisoners hide in Iron Maidens and will inflict Poison.
  • Some Prisoners are stuck in pots and cannot do anything until released (hitting the pot).

 

Item Drops

Enemy Variety Item Type
Unarmed Worshippers Royal Lotus
Widow's Lotus
Shard of Moonlightstone (rare)
Chunk of Moonlightstone (pbwt) (Fool's Idol Archstone)
Estoc wielding Estoc (rare)
Shard of Mercurystone (rare)

 

 

Notes & Trivia

  • It is possible that some of the unarmed Prisoners have a special AI, since some will never punch you and others will punch you very rarely

 

Enemies
Alfred, Knight of the Tower  ♦  Baby's Nail Black Phantom  ♦  Bearbug  ♦  Bearbug Black Phantom  ♦  Black Skeleton  ♦  Black Skeleton Black Phantom  ♦  Blue Eye Knight  ♦  Blue Eye Knight Black Phantom  ♦  Boletaria Soldier  ♦  Depraved One  ♦  Depraved One Black Phantom  ♦  Dog  ♦  Dregling  ♦  Dregling Black Phantom  ♦  Executioner Miralda Black Phantom  ♦  Fat Official  ♦  Fat Official Black Phantom  ♦  Fire Lizard  ♦  Flying Bearbug  ♦  Gargoyle  ♦  Garl Vinland Black Phantom  ♦  Giant Bearbug  ♦  Giant Depraved One  ♦  Giant Depraved One Black Phantom  ♦  Giant Man Centipede  ♦  Giant Man Centipede Black Phantom  ♦  Giant Mosquito  ♦  Giant Tick  ♦  Gold Skeleton  ♦  Gold Skeleton Black Phantom  ♦  Great Club Black Phantom  ♦  Hawk  ♦  Hoplite  ♦  Imperial Spy  ♦  Large Bearbug  ♦  Long Bow Oolan  ♦  Lord Rydell Black Phantom  ♦  Man Centipede  ♦  Meat Cleaver Black Phantom  ♦  Metas, Knight of the Lance  ♦  Mind Flayer  ♦  Mind Flayer Black Phantom  ♦  Ostrava, of Boletaria Black Phantom  ♦  Phosphorescent Slug  ♦  Plague Baby  ♦  Poison Jelly  ♦  Prisoner Horde  ♦  Rat  ♦  Reaper  ♦  Red Eye Knight  ♦  Rock Worm  ♦  Satsuki Black Phantom  ♦  Scale Miner Black Phantom  ♦  Scale Miners  ♦  Scirvir, the Wanderer Black Phantom  ♦  Selen Vinland Black Phantom  ♦  Shadowlurker  ♦  Silver Skeleton  ♦  Silver Skeleton Black Phantom  ♦  Storm Beast  ♦  Uchigatana Black Phantom



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    • Anonymous

      Don't want to hurt the non-hostile ones, but they're preventing me from moving, so, sorry not sorry, please die

      • Anonymous

        The unarmed ones actually never attack you directly, no matter how much you ignore them. They swing in the vicinity of breakable objects - vases, chairs, etc. But their aim is terrible and sometimes they accidentally hit you. Poor shmucks.

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