![]() Blind |
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70 | ![]() |
0 | ||||||||||||||||
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0 |
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2.125 | ||||||||||||||||
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0 |
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50 | ||||||||||||||||
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120 | ![]() |
0.1 | ||||||||||||||||
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0 |
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10/10 | ||||||||||||||||
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25 | ||||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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3 | 24 | - | - | ||||||||||||||||
- | S | - | - | ||||||||||||||||
Weapon Type | Curved Sword | ||||||||||||||||||
Buffable | No | ||||||||||||||||||
Damage Type | Slashing |
Blind is a Curved Sword Weapon in Demon's Souls and Demon's Souls Remake. Curved Swords specialize in slash-based attacks, being capable of inflicting a decent amount of damage towards hostile characters without sacrificing mobility. Curved Swords are balanced and can be wielded by the player with one hand.
A curved sword with a perfectly transparent blade. Selen Vinland, the dull-gold knight, was famously dauntless, and this sword was equally well-known as a Vinland family treasure.
The blade is illusory, and as light as a feather, allowing it to pass through any shield's defenses.
Blind Location: Where to Find Blind
- Dropped by: Black Phantom Selen Vinland at Swamp of Sorrow.
Blind Notes and Tips
- Can be upgraded using Colorless Demon's Soul
- A sword that ignores shields, it does normal damage to players even when they have their shields up.
- At max stats the Blind has 210 Physical Attack.
- It is the lightest weapon in the game.
Blind Moveset
Attack Type | Effect |
---|---|
One-handed R1 | Horizontal cuts |
One-handed R2 | Downward diagonal slash |
Two-handed R1 | Horizontal cuts |
Two-handed R2 | Downward slash plus follow-up leaping slash with second input |
Running/Backstep attack | Spinning horizontal cut |
Rolling attack | Spinning horizontal cut |
Push | Two diagonal cuts while leaping backwards |
One-handed L1 | Horizontal cut |
One-handed L2 | Parry |
Blind Upgrade Table
Comparison
Demon Soul
This table shows a comparison of maximum upgrade paths. Click on the tabs to see individual upgrade paths.
Damage |
Stat Bonus |
Total Requirements |
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Name | ![]() |
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AUX | ![]() |
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Special | Special |
Blind +4 | 70 | 0 | 0 | bleed 120 | - | S | - | - | ~2.833x | 5x Colorless Demon's Soul |
Standard Upgrades
Upgraded using Sharpstone / Hardstone it increases the weapons default scaling.
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Blind +0 | ||||||||||||
Blind +1 | ||||||||||||
Blind +2 | ||||||||||||
Blind +3 | ||||||||||||
Blind +4 | ||||||||||||
Blind +5 | ||||||||||||
Blind +6 | ||||||||||||
Blind +7 | ||||||||||||
Blind +8 | ||||||||||||
Blind +9 | ||||||||||||
Blind +10 |
Quality Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Quality Blind +1 | ||||||||||||
Quality Blind +2 | ||||||||||||
Quality Blind +3 | ||||||||||||
Quality Blind +4 | ||||||||||||
Quality Blind +5 |
Crushing Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Crushing Blind +1 | ||||||||||||
Crushing Blind +2 | ||||||||||||
Crushing Blind +3 | ||||||||||||
Crushing Blind +4 | ||||||||||||
Crushing Blind +5 |
Sharp Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Sharp Blind +1 | ||||||||||||
Sharp Blind +2 | ||||||||||||
Sharp Blind +3 | ||||||||||||
Sharp Blind +4 | ||||||||||||
Sharp Blind +5 |
Dragon Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Dragon Blind +1 | ||||||||||||
Dragon Blind +2 | ||||||||||||
Dragon Blind +3 | ||||||||||||
Dragon Blind +4 | ||||||||||||
Dragon Blind +5 |
Tearing Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Tearing Blind +1 | ||||||||||||
Tearing Blind +2 | ||||||||||||
Tearing Blind +3 | ||||||||||||
Tearing Blind +4 | ||||||||||||
Tearing Blind +5 |
Mercury Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Mercury Blind +1 | |||||||||||||
Mercury Blind +2 | |||||||||||||
Mercury Blind +3 | |||||||||||||
Mercury Blind +4 | |||||||||||||
Mercury Blind +5 |
Fatal Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Fatal Blind +1 | |||||||||||||
Fatal Blind +2 | |||||||||||||
Fatal Blind +3 | |||||||||||||
Fatal Blind +4 | |||||||||||||
Fatal Blind +5 |
Moon Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Moon Blind +1 | ||||||||||||
Moon Blind +2 | ||||||||||||
Moon Blind +3 | ||||||||||||
Moon Blind +4 | ||||||||||||
Moon Blind +5 |
Crescent Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Crescent Blind +1 | ||||||||||||
Crescent Blind +2 | ||||||||||||
Crescent Blind +3 | ||||||||||||
Crescent Blind +4 | ||||||||||||
Crescent Blind +5 |
Blessed Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Blessed Blind +1 | ||||||||||||
Blessed Blind +2 | ||||||||||||
Blessed Blind +3 | ||||||||||||
Blessed Blind +4 | ||||||||||||
Blessed Blind +5 |
Sticky Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Sticky Blind +1 | ||||||||||||
Sticky Blind +2 | ||||||||||||
Sticky Blind +3 | ||||||||||||
Sticky Blind +4 | ||||||||||||
Sticky Blind +5 |
Dark Upgrades
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Shard | L Shard | Chunk | Pure | Special |
Dark Blind +1 | ||||||||||||
Dark Blind +2 | ||||||||||||
Dark Blind +3 | ||||||||||||
Dark Blind +4 | ||||||||||||
Dark Blind +5 |
Demon Souls
Damage |
Stat Bonus |
Requirements |
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Name | ![]() |
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Special | Special |
Blind | 70 | 0 | 0 | - | S | - | - | ~2.125x | |
Blind +1 | 70 | 0 | 0 | - | S | - | - | ~2.250x | Colorless Demon's Soul |
Blind +2 | 70 | 0 | 0 | - | S | - | - | ~2.???x | Colorless Demon's Soul |
Blind +3 | 70 | 0 | 0 | - | S | - | - | ~2.542x | Colorless Demon's Soul |
Blind +3 | 70 | 0 | 0 | - | S | - | - | ~2.667x | Colorless Demon's Soul |
Blind +4 | 70 | 0 | 0 | - | S | - | - | ~2.833x | Colorless Demon's Soul |
- Anonymous
Best curved sword based on what? Kilij is better in every way, except Blind maybe has a cooler design. That’s about it.
- Anonymous
- Anonymous
Dps was disappointing. If someone is hiding behind a shield I would much rather dead angle with something to kill them.
Fought against BP selene and I instinctively blocked her with the Knight's Shield and her attacks didn't go through.
I don't know if this was intended for the shield, a glitch, or if just her BP form specifically that doesn't work properly.
I just used this today in PvP (around SL 60) and it does next to no damage. I have it +5 with 30 dex and the only it was ever good at was catching people off guard with the shield counter, and even then it took a while for even the people who hardly leveled health at all. It is a real shame too. And it is further crippled by the fact that it can't be buffed at all, leaving little room for improvement (and just for the record, I did have the Foe's Ring on). In conclusion, there are several optimal options for shield countering, including dead angles, Large Sword of Moonlight, Firestorm, and elemental damage, but unfortunately Blind is not one of them.
- Anonymous
The stat bonus on this weapon makes it seem like it can be very powerful. Is it good for pvp?
- Anonymous
- Anonymous
This could work well for a lower (likely 2-1 or 2-2) level invasion build to demolish all of those poor casuls that think that shields can protect them. Muahahaha
[T]/
So this weapon is definitely slept on for both pve and pvp in one respect especially: hyper mode/super hyper mode.
If you use both Morion and Clever Rat’s Ring, this thing becomes surprisingly deadly.
Good for bosses?
Old Monk potentially, depending on your skill and the opponent’s, but at level 72, 40 Dex, I faced an invader Old Monk and took him out with 3-4 hits.
Otherwise only Garl Vinland, bc it shreds him through his shield in a few hits.
Maybe Phalanx, but I haven’t tried it against the Hoplites to see if it does cut through.
But it is quite good for pve in general in areas with a lot of shielded enemies.
Though the same or better results can be said for basically anything and hyper mode, given this weapon ignores shields and is only dex dependent, you can get some nasty results in a very efficient build.
5
+13
-1